Monthly Archives: May 2015

Mad Max: Fury Road – The Next Entry in the Best Action Series

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In a crowded landscape of action movies attempting to dazzle audiences through an abundance of special effects and increasing scope of story, George Miller’s Mad Max: Fury Road manages to subvert both tropes in the service of the two most important aspects of storytelling that make the action matter: characters and theme. Though the fourth film in the series still offers jaw-dropping spectacles and astonishing set-pieces that allow for its ranking as the current benchmark for pure action filmmaking, one can easily miss how remarkably well this story also manages to weave ideas of character and theme (through mostly visual means) in order to raise the emotional stakes that allow for these action sequences to obtain their remarkable power.

Much to the frustration of more literal-minded audiences that desperately cling for continuity, Miller has again opted to basically uphold only the titular character of the franchise and his strange setting somewhere in a post-apocalyptic future. The first film—Mad Max—works effectively to present Max’s transformation as a figure of authority in the MFP to his new identity as a lone gun working outside traditional society. Mad Max is a great, mean film—one that helped launch the career of both Miller and Mel Gibson, while also helping to explode the Ozploitation movement on a national level. Nonetheless, the film also misses the true sense of minimalist storytelling, streamlined action, and unprecedented set pieces that would ultimately define the franchise to come.

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Yes, admittedly, this is still low budget filmmaking at its best. Miller works wonders with a budget in the thousands to produce a movie that launched his career and innovative car chases that are still imitated by lesser films to this day. Moreover, the first Mad Max imbues a sense of raw, mean, rough-around-the-edges quality that is part of its lasting charm. The scene of Toecutter taunting Max’s wife for her “pretty face”—threatening to kill her and her baby while Max is out of sight—is brutal. Miller applies a sense of atmosphere, palpable tension, and escalating sense of uneasiness to magnificent effect. Afterward, with his wife and family taken from him, Max Rockatansky transforms into Mad Max—donning his iconic costume and hunting down the violent gang until the creative, final conclusion that would be reused to launch the Saw franchise decades later.

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Nonetheless, like all great sequels, Miller uses his follow-up film to expand and intensify those pieces of story established in the original entry in order to indulge his sensibilities to their most ambitious effect. The Road Warrior—titled so for those unaware of the first Mad Max (and thereby indicative of the very loose connective tissue between the films)—elevates the unique mythology of Miller’s imagination to its fullest extent. Max now resembles something closer to the Leone western hero. A mythic, more archetypal figure of the lone wanderer that wiggles his way into moral conflicts of good and evil between the underdog and the domineering faction which he will help defeat.

Most importantly, The Road Warrior presents those hallmarks of Miller’s creative inclinations that would define the franchise as a whole: inventive, visual character designs, a streamlined plot, and set pieces that would raise the bar for action filmmaking across the spectrum. Specifically, in terms of the latter, the semi-truck chase between Max, the villagers, and Humungus’ gang, stands as one of the best chase sequences in film history. Often-cited as inspiration for those chase sequences that would later attempt to rival it—Speed, Terminator 2, Matrix Reloaded—no film has still yet been able to cater to those assortment of inventive and extraordinary inclusions that make that chase so unique: the gyro-copter, the bizarre vehicles, the outrageous character designs, the multitude of weapons that Max must defend against while attempting to steer the truck to safety. Additionally, the film displays the pulse-pounding editing and furious sense of pacing—coupled with a clear sense of action geography—that would ascend this chase toward its ranking as the peak of action filmmaking for its time.

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Lastly, though a film marred by bizarre storytelling choices in craft its second half, the first half of Max Mad: Beyond Thunderdome presents further evidence for cementing the franchise’s legacy as the most inventive in its class. Though co-directed by George Ogilivie due to Miller’s difficulty in following through with the production in the wake of his producing partner’s death (Byron Kennedy), Beyond Thunderdome contains creative choices that simply don’t work in the latter half. The sound effects in particular, during the children’s takeover of the underworld, are almost comically out-of-place for a franchise whose strongest connective tissue can be found in its tone. Despite the memorable, idiosyncratic, and bizarrely lovable qualities of the feral child in Road Warrior, the entire inclusion of the tribal children in Thunderdome feels out of place. Tonally, they resemble something closer to The Goonies (released only a month earlier), the Lost Boys, or a watered-down Lord of the Flies. While this is not a criticism in of itself, it’s the fact that they are so conventionally identifiable from a visual standpoint that marks them as so out of place from a franchise where almost every other imaginable trope has been so utterly reinvented and distinctly tailored for this series.

Still, the first-half—and in particular, the Thunderdome sequence of the title—are Miller and the world of Mad Max at their best. Bartertown feels like an expansion of Humungus’ gang into an entire population of bizarre characters each with their own unique histories and identifies instantly recognizably from their visual design—none more so than the infamous Master and Blaster. Though Tina Turner’s Aunty is undeniably the weakest villain entry the series, she does lend a further sense of eccentric distinction that must be commended.

Max’s fight with Blaster within the gladiatorial Thunderdome itself—a wirework gladiatorial arena where the warriors fight one another while suspended by bungee chords and must seize whatever weapons are proffered by the spectators—stands as one of the most influential and gloriously inventive action set pieces ever conceived. One that has been imitated countless times since. Between Miller’s instant subverting of expectations when Max is able to find Blaster’s weakness, or the embracing of every conceivable creative weapon (chainsaws, swords, spikes), the Thunderdome set piece remains an ingenious playground for Miller’s imagination to filter his action fetishes in the apparently conclusion of Mad Max Trilogy. Though thankfully, this was not to be the case. As thirty years, Fury Road finally returned Miller to the fourth entry in his Mad Max series.

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The Max of Fury Road is a mad animal. With sparse news reports and vague voice-overs for those unfamiliar to the series, he is now a shaggy-haired beast of a human being—feeding himself from (two-headed) rodents and only living to survive. He is immediately captured, his vehicle stolen from him, and destined for life as a blood-bag for the Warboys—servants of Immortan Joe, the leader of the Citadel. However, on this particular day, Imperator Furiosa—tasked with driving a War Rig to retrieve gasoline—has stolen his five wives and intends to deliver them safely to the mysterious Green Place.

Despite the change from Gibson to Hardy, and a higher budget that truly allows for Miller’s imagination to flourish, Miller wisely ensures that the narrative never inflates disproportionately to the simple story at the center of the chase. Similar to how Bartertown felt like Humungus’ gang expanded into a city, Fury Road feels like the chase sequence of Road Warrior expanded into an entire narrative. Most interesting, and different for the series, is that this film is domineered more by Furiosa than by Max. While Max is again the lone warrior now tangled up in helping the others, he also comes to learn the value of companionship in a manner very much in line, though still starkly different, than what has previously been seen of his character throughout the series.

As a blood-bag, the idea of Max as a primal, animalistic being is emphasized more than ever. He is literally muzzled like a dog for most of the beginning, and the few sounds he initially makes when meeting Furiosa are mere grunts. When he first meets Furiosa and the wives, he needs their help in cutting off the chain upholding his muzzle, essentially cutting loose his leash. Still, even when Furiosa asks his name, Max maintains his animalistic nature by refusing to offer one, asking instead: “Does it even matter?”

But unlike the villagers of Road Warrior or the Tribal Children of Thunderdome, Furiosa and the wives are as important to Max’s survival and capable of carrying their own thematic weight as to elevate the action scenes more than ever before. When Immortan Joe and his followers first see that Furiosa has veered from the course, and the warlord moves to investigate, the audience quickly understands their horrifying prison—and glimpses of their backstory—in a matter of seconds. “We are Not Things” is scrawled within their sanctum, along with “Who Killed The World”, brief but powerful visual lines that sum up a backstory more than any long, expository monologue could ever entail.

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Furthermore, and easy to miss because it is so quickly glimpsed: various green plants decorate the interior of the sanctum when Joe is rushing inside to find his five wives—a detail with important implications for the plot’s latter half. Later, freed from their prison, Furiosa cuts a vagina dentata-esque chain clearly used by Joe further enslave the wives. This idea of the women as property—beings incapable of serving their own agency—works tremendously well in the context of not only a Mad Mad movie, but a chase movie in particular, where the characters are literally driving to free themselves from the confines of a city of men that enslaved them.

As the major storyline revolves around this one major chase between Immortan Joe and Max/Furiosa/the five wives, Miller retains his eye for clear, choreographed actions and fast-paced editing that keeps the audience on edge, but he also escalates the tension through character and theme as has never been so strongly seen within the series. While the two characters start out as uneasy combatants, only agreeing to work with one another in agreement of their mutual destruction, Max quickly begins to help these women.

His help, of course, arrives in the form of a series of jaw-dropping chase sequences—each of which builds and manages to top that which came before it. After a chase from creatively inventive “spiky” cars, Miller catapults the chase into an epic sandstorm where the environment is as much an antagonist for Max/Furiosa as their pursuers. He switches from the awesome, grand scale of the sand storm to the close, hand-to-hand combat fight between Max and Furiosa. This is followed by a chase from grenade-throwing cyclists, then a chase in the stark blue night of the Wasteland…so on.

In each scenario, Miller utilizes every premise imaginable for yet another reinvention of a common chase sequence. From fending off grenade-throwing bikers, to being stuck in the mud, to the pole-swaying kidnappers that populate the ineffably amazing final chase, Max and Furiosa realize that there only chance of survival is to trust in one another. Though the first half is clearly designed as a non-stop thrill ride based purely on survival and escape from Immortan Joe, the War Rig’s arrival at the “Green Place” alters the narrative trajectory toward themes of grander purpose. After now finding that this utopia of women and vegetation has long gone to the ravages of the Wasteland, Max, Furiosa, and the Vulvani women resolve to venture back the way they came: back toward the Citadel.

Additionally, Miller introduces the character of Nux—a warboy convert to whom Max previously served as the blood-bag but has now turned to help their cause. No supporting character has ever had as transitional an arc within the Mad Max realm as Nux, who further highlights themes of cooperation seen throughout the piece. As he later risks sacrificing himself toward the cause for which he was previously fighting against, his addition to the gang in their return across the canyon injects yet another layer of tension toward the finale and Miller’s ability to use the arcs of the protagonist to elevate the depth of the action.

While most filmmakers believe that raising the stakes can only be found through the introduction of new effects, new plot lines, bigger villains, etc., Miller proves that by continually increasing the emotional stakes and the dangers of what is already known—in additional to the pulse-pounding and innovative final chase sequence back through the canyon—how Fury Road manages to make such an action scene so compelling beyond just its action scenes. These are sequences where the stakes of more than just their mere survival are at stake—but in toppling oppressive ideologies that have haunted this region—not to mention their only individual hopes of redemption at stake. From Max’s hope to help save someone, as he does with Furiosa in donating his blood (as his flashbacks repeatedly show his failure to save a child), to Furiosa’s hope for redemption in toppling Joe where she failed before (as demonstrated by the Immortan Joe brand on her neck), to Nux’s hope for salvation in death, all of Miller’s protagonists are given satisfying resolutions to their individual problems—while in the midst of a death-defying chase across the desert canyon.

As Max helps complete his own arc toward becoming a man again, removed from the bestial animal at the start of the film, he finally confesses that his name is Max—having learned that it does matter—before he disappears back into the Wasteland. A man who has found some form of redemption through helping others achieve their redemption, as well. Though these themes are there beneath the surface, Miller never sacrifices storytelling or entertaining action sequences to spell them out for the viewer. Instead, as he always done, Miller uses all his tricks at his disposable to push the boundaries of action filmmaking to their furthest extent. Mad Max: Fury Road—though littered with grand spectacle and special effects—never forgets its tradition of using a simple premise to indulge in the most spectacular array of action sequences possible. Moreover, like Max, George Miller proves why this all matters. He shows how powerfully well-constructed action set pieces propelled by emotionally thematic ideals only enhances the destruction on screen—demonstrating why this character, franchise, and its director—why the world of Mad Max at large…has mattered to so many fans for so many years…and how Fury Road upholds this tradition for the legacy of the series.

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Review: Montage of Heck

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 “Kurt’s brain was just constantly going, he was always thinking about something, I mean, there was always something goin’ on, you could just see it…it was awe-inspiring…but then as I grew up, I’m like…I’m so glad that I never got that genius brain” – Kim Cobain

The above quote from Kurt Cobain’s sister—played over a clip of Kurt about to perform for thousands of fans while also goofing around in a wheelchair and quoting Wayne’s World—could not serve as a better opening encapsulation of the film’s exploration of its subject in a microcosm: a study of a man caught between being a legend at the forefront of American music, a man in his twenties caught in the crosswind of the nineties, and being a man so undeniably different from everyone around him. Still, this talking-head opening is actually quite deceptive in introducing the form, style, and approach of the documentary. For rather than being an exhaustive historical study, or some cold and detached autopsy of his life, Montage of Heck instead opts for a much more cinematic and often painfully personal approach—one that offers a more emotional, insightful, and creative look into the life of such an incredibly complex icon.

Opening with poignant home-videos from Kurt’s childhood—Christmases, birthdays, and family get-togethers—these flashes into his early, happy beginnings are essential in painting a complete portrait of Kurt’s life, while also working to immediately situate the viewer into Cobain’s psychology to powerful, intimate effect. These formative years with his family as a cohesive unit, with Kurt at the center, lay the foundation for the turbulent relationship with his family in subsequent years engendered by his parent’s divorce. A divorce that led to feelings of misplacement, shame, and abnormality that would color his mood and personalities for the rest of his years and be filtered through the prism of his creative output.

Director Brett Morgen expresses all this, however, not through repetitive talking-heads or news footage, but predominantly through Kurt’s own modes of expression: his childhood drawings, his audio recordings, his journals, his writings—while familiar Nirvana songs (or covers) are played beneath these haunting pieces of youth that recreate the feeling of reliving a distant memory or dream.

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In the transition to Kurt’s teenage and young adults years, however, Morgen adopts another—and even more effective—method of imbuing Kurt’s interior life through scenes of animation. These are, undoubtedly, the most creative pieces within the doc. Again, rather than the standard fare of attempting to illuminate a subject’s history through some dry distilling of information, these scenes force the viewer to feel what life may have been like under Kurt’s skin. The first of two particular highlights depicts his first suicide attempt, and brutally translates this emotional episode to devastating and memorable effect.

The next animated sequence depicts his time before making it big: living off his girlfriend’s wages while perfecting his artistic craft. This scene manages to make a compelling sequence out of the most mundane times of an artist’s life: Kurt learns to practice his guitar and vocal skills, write songs, figure out the band’s next step—as he spends his days and nights on the living room couch. But rather than casting a light on these days as a genius in the making, they instead depict the “10,000” hours of his genius in terms of mood—Kurt perpetually alone throughout the day, experimenting and failing, drinking, and following his muses wherever they may lead him.

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Navigating out the days of burgeoning fame, the doc swiftly transitions into the heyday of Nirvana. Clearly, the film has made itself abundantly clear that it is not interested in devoting valuable screentime toward information that can be readily gleaned elsewhere. Instead, these major transitional moments—the band’s signing to Sub-Pop, their finding Dave Grohl—are understood through the context of Kurt’s trajectory. As a result, despite the variegated narrative paths that the doc follows through his art, journals, and the like, the storytelling always feels focused—as it is remains centered on making sure the audience experiences these periods through the prism of its subject own mindset. The pinnacle of this entire experience perhaps found in the latter third of the piece: when Kurt meets Courtney. Using home videos between the two during Love’s pregnancy and then the birth of their daughter, these sequences negotiate between both voyeurism and unbelievingly compelling glimpses into the couple’s point-of-view.

More than anything else, as well, they help elevate the documentary into achieving a truly cinematic feel—one that gives the impression that this character study into the life of Kurt Cobain is nearing its climax, as he journeys deeper down those darker aspects of his personality that have strained his psyche since youth. Now amplified by the pressures of both fame and family, these obstacles present challenges that are made even more sympathetic by viewing Kurt separated from decades of news report and articles that cemented his legacy as a rock icon. Instead, these home videos delineate a portrait of a flawed man grappling with those very issues of his nature that the audience has come to relate and identify with over the preceding two-hours—with the knowledge of the tragic destiny that awaits him making these videos all the more excruciating to watch.

While some may be disappointed that the film doesn’t revel in the aftermath of his suicide and the reactions of those closest to him, Montage of Heck finishes on exactly the right note. For the end of Kurt’s story is the end of Montage of Heck’s story. Just as it has so perfectly offered the viewer an opportunity into the interior psychology of its subject, so it ends at the tragic conclusion of Kurt’s life in abrupt, devastating fashion. Still, the success of the documentary lies in its ability to so beautifully saturate the audience in his life—leaving the viewer feeling like they learned more about the experience of the Nirvana frontman rather than just the facts of his biography. Accordingly, Montage of Heck shines as a truly unique piece of documentary filmmaking: one as complicated, creative and different as the man at its center. One that allows a profoundly powerful—and personal—look into the life and mind of Kurt Cobain.

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True Detective. Season One, Episode Eight. “Form and Void” Recap & Review

“Form and Void”

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Calling to mind the very first shot of episode one, “Form and Void”—True Detective’s series finale—opens in similar fashion: with the killer. This time, however, his identity is now fully revealed to be that of Errol Childress—the man with the scars identified at the conclusion of Episode Seven. Within the shed of their abandoned Childress property, Errol is in the midst of horribly torturing a man lying bloody in a room surrounded by bloody, scrawled writing. That man is revealed to be his father, when Errol remarks “Bye, daddy” before stepping out to join his sister in the big house.

Within the decrepit mansion deep in the Bayou backwoods, Errol and this possibly mentally-retarded sister are living in absolute squalor: childish toys are strewn about, dishes are stacked like skyscrapers, and old VHS tapes are piled throughout the space. As an old Cary Grant movie plays upon the TV, Errol begins imitating the voice—almost as though practicing. He later remarks to his sister, “it’s been weeks since I left my mark”. As the two begin to fondle each other, the camera retreats far out the deep bayou wilderness and arrives…

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Back with Marty, Rust, and Geraci on the boat. The two former detectives force Geraci to watch the Marie Fontenot tape at gunpoint, then interrogate him for further answers. Geraci, however, can only honestly say that the Childress report was “filed in error” and that he was following a “chain of command”. When leaving Geraci, Cohle warns him about any harm coming their way with the fact that their story is ready to be shipped to all the major newspapers, along with warning sniper-gunfire from the bar owner.

At a nearby school, Errol is shown painting a schoolyard wall (yellow), while eyeing the children during recess. Meanwhile, Marty and Cohle return to their work at the former’s office to look at their old clues with fresh eyes, “like we’re totally green” as per Cohle. This prompts Marty to stare upon the former drawing of the “green-eared spaghetti-monster”, where he questions the detail of the green ears. This incites his investigation into pictures of a green house, where he notices an undeniably new set of fresh green paint, and puts forth his theory that the “spaghetti-monster” may have been the one responsible for painting the house.

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In the car on the way over to the residence, the two discuss: their former fight, Marty cheating and Rust’s tryst with Maggie, and more philosophical ideas of values and identity. When arriving at the home with a now faded-green exterior, they are then able to track down the former owner, which then leads them to finding the business—Childress & Sons—by tracking down tax records.

Knowing that they may be facing death, the two instruct the former sniper-wielding bar owner with sending the story and necessary evidence to the papers and authorities. Afterward, Marty secretly meets with Papania. The detective formerly interviewing Marty and suspicious of Rust can tell that the two have been up to something, and though reticent to be involved in their pursuit, agrees that he will take the call.

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The two then begin their drive out to the Childress residence, where Marty asks Rust about his visions, to which Rust explains: “What I have in my head, it’s not something that gets better”. Nearing the isolated home, Rust’s synesthesia reminds him of the aluminum taste experienced in Episode One, and upon finding the Childress residence—Rust immediately knows that this is the place. He tells Marty to call Papania, and due to poor cell reception, the former is forced to invade the house. Though the sister plays coy, Marty charges his way inside; wherein, he finds the house to be in an even worse state of squalor than previously thought: mutilated dolls and toys litter the upstairs, while dirt and filth seems to cover everything else.Screen Shot 2015-04-27 at 11.25.33 PM

Rust, however, chases after Errol. He follows him into the numerous tunnels found in the back of the property, where he must wend his way around enormous versions of the twig-figure totems found earlier. Errol taunts Cohle throughout the ordeal, leading him onwards, calling him the “little priest”, and even referencing DeWall and Reggie.

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Finally, Rust finds the ceremonial chamber at the heart of Carcosa, where a bizarre looking collection of skeletons draped in yellow sit at a throne in center—the Yellow King. Rust’s gaze ascends toward the oval opening above, where he experiences a “vision” of the void—a dark blue, nebulous vortex—until he is stabbed by Errol. He lifts Rust above him, and the latter is able to head-butt his way into temporary safety, though writhes in the ground in bloodied pain. Marty arrives just in time, only to also be attacked by Errol. Just as he prepares to slam down on Marty’s head, Rust fires into Errol’s skull—blowing off his head and finally killing the killer of Dora Lange.

Papania, Gilbough, and a team of responders finally arrive—firing a flare that Marty manages to see—and screams for rescue. Cutting to the hospital afterward, Marty is found slowly recovering. Papania and Gilbough report further details of the Childress clan, though Marty waves them away from informing him of more gruesome horrors. Moments after, Maggie and his children arrive to comfort him. As Audrey, Macie, and Maggie ask how he’s doing, Marty feigns his usual level of masculinity and invincibility, only to slow break down in true tears of devastation.

As news clips give further report toward the uncovering of the Childress clan, Rust is found alive—but badly wounded. Soon after, Marty arrives to comfort him, but Rust finds himself almost incapable of believing in his recovery, reiterating “I shouldn’t be here” and his devastation that they weren’t able to catch “all of them”. To which Marty counters, “We ain’t gonna get ‘em all, but we got ours”.

Outside the hospital, Marty hands Rust a pack of smokes as a gift, then wheels him a bit farther out in the parking lot so that he may be allowed to smoke them. While there, Rust finally breaks down: retelling Marty his experience in the void of darkness, of finding his daughter, his father, and experiencing nothing but love…until he woke up. Possibly trying to cheer him up, Marty points to the stars above him—reminding Rust of his youth in Alaska, wherein Marty points out that the darkness covers a lot more territory than the light. While Marty tries to sneak Rust out of the hospital, he counters Marty’s observation about the stars, telling him: “Once there was only dark. If you ask me, the light’s winning”.

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REVIEW

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With the setting now completely within the present, and the interviews similarly finished, the finale begins in very atypical fashion for the series by presenting an extended scene not from the point-of-view of either of our two detectives. Even more intriguing, it’s from the perspective of the one character of whom the two have been chasing over the previous seven hours—Errol Childress, the Man with the Scars, sporting a sign of the Yellow King symbol just below his neck (like with Dora Lange). His farewell to his father, whose mouth has been sewn shut and torso horribly mutilated, announces with both style and horror that this long, drawn-out confrontation is finally coming to an end.

As Errol moves into the abandoned manor shared with his slow sister, further evidence of the squalor inhabiting the lives of the Childress Clan is shown. Peeling wallpaper and mildewed portraits of their mother decorate the walls, while an enormous collection of child-like objects litter the floor. Most importantly, there are numerous VHS tapes of old movies that seem to be on a loop within the home. Though this could only be gleaned from interviews with Pizzolatto, the creator explains that Errol used these videos to learn to talk, due to the deformities of his scarred mouth. Moreover, the familial bond between these two—as further demonstrated by their surroundings—gives off the impression that these two are and live like overgrown children. In the way they interact, by their messy home, and fostered by their isolation from society, these two Childress children have matured into adults that retain childlike sensibilities both psychologically and in their relationship to the world.

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Nonetheless, Errol’s remark that it’s been “weeks since I left my mark” along with his sudden articulation that: “I have very important work to do. My ascension removes me from the disc in the loop, I’m near final stage…some mornings, I can see the infernal plane” allows for some deeper insight into this killer’s modus operandi. As will be further evidenced near the climax, Errol appears to be baiting the authorities for a confrontation—one who believes that his death (and those of his “acolytes”) will allow for his transcendence into a higher state of being—and a sense that this final confrontation will be happening sooner rather than later.

Meanwhile, the two detectives remain where they left off with Geraci on the boat at the end of Episode Seven. Though this scheme of interrogating him ultimately proves somewhat pointless, as he can only confirm what they already know (that Sheriff Ted Childress is responsible for the Fontenot report error), it does offer a nice sense of conclusion to Rust’s rivalry with his former coworker. Both in showing him the true horror of his actions when forcing him to watch the Fontenot tape, and when threatening him with the sniper rifle of the bar owner (and the destruction of his new car).

Back at the offices, Rust’s phrasing of looking over old evidence files like “we’re totally green” reminds Marty of their strongest piece of evidence yet—the image of the Spaghetti Monster with his green-tipped ears. In a moment of Sherlock-ian inspiration, Marty reconnects the green-tipped ears with the green painted-house—finally earning the highest possible compliment from Rust when he also realizes the connection and utters a “fuck you” to Marty.

On their way over to the green house, Marty attempts to bring closure to his feelings toward Rust, Maggie, and the fight. Though Rust replies with a typically complex philosophical response that leaves Marty befuddled—and elicits one of Marty’s most hilarious malapropisms with “what’s scented meat”—his argument that “everybody’s got a choice” argument actually represents a vastly different moral philosophy than that of Rust in his interview with the detectives, who argued more in line with the Nietzchian ideas of the eternal return (time is a flat circle), which would argue that people are not in control of their choices. Though he is talking more in terms of the formation of our identities in this context, it does raise questions as to his which he actually believes, though perhaps in both talking to Marty and the interrogating detectives, he does not feel the need to give an honest response either way. And instead, will tell them what they need to hear. Nonetheless, a bit later, their tracking down Childress & Sons due to Rust’s asking the former resident Ms Hill, about her husband, the “did he pay his taxes” question—with his ledger in hand—also serves as a nice remembrance to his original “tax man” nickname mentioned (and somewhat forgotten) throughout the rest of the series.

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Preparing to finally confront Childress, the two make their preparations in case of death. Rust once again employs the help of the sniper-wielding bar owner to send out their story to various outlets (One to FED, CID, the papers…), while Marty meets with Papania alone to ensure that he will take the call if they need it. Two short scenes that set-up payoffs for after the climax, while also helping to further escalate the tension before the ultimate confrontation.

On the car ride over, Rust’s comments nearing the Childress residence that his synesthesia is picking up elements of “aluminum…ash…I tasted it before” recall his earlier statements in Episode One, where he also experiences similar sensations following their stint in Erath after finding Dora Lange—serving as both a nice reminder to that earlier episode and further confirming that Childress is no doubt the killer of that woman whose death engendered so much of the shape of Rust’s life in its aftermath.

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Moreover, almost immediately upon arriving, the two are aware that they have found the place. Rust’s synesthesia kicks into high gear, with a spectacular sweeping camera motion of his absorbing the dreaded surroundings, and his ordering Marty to call Papania. While Marty comes up with an obviously fake story about his and Rust being property surveyors, Errol’s sister can instantly detect the truth. In a moment of almost meta-humor, Marty mentions that they “got lost like a couple of greenhorns”—perhaps a pun on the green ears used to track down Errol. Nonetheless, she begins spouting philosophical dialogue not unlike Errol or his housekeeper when answering: “Where is he …all around us, before you were born, and after you die”—again returning to the idea of eternal recurrence.

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Meanwhile, Rust has taken off for Errol within the dense property found in back of the estate. Gun drawn, he finds pictorial depictions of the black stars and all the other hallmarks of the Yellow King as he pursues Errol into the abandoned Fort in the rear of the property. There, walking within the catacombs, Rust wends his way amongst life-sized version of stick totems found amongst his victims in Episodes One and Two—along with the pieces of evidence left behind from the victims of the cult. As Errol taunts Rust with cryptic and menacing lines like: “You know what they did to me? What I will do to all the sons and daughters of man…You blessed, Reggie, DeWall—acolytes, witnesses to my journey…Lovers, I am not ashamed. Come die with me, little priest” he displays further signs of a man in full belief of his warped psychosis: a man as ready for this moment as Rust.

As the two men who have equally awaited this confrontation with one another over the decades finally near their clash, Errol’s echoing voice directs Rust throughout the catacombs (and calling to mind Miss Dolores’ description of Carcosa as a “wind of invisible voice” in Episode Seven) until Rust finally behold the Yellow King: a putrid stack of skulls and bones draped by yellow cloth. But then, Rust sees the void. Made possible through his synesthesia, Rust glimpses a swirling mass of blue/black clouds that serve as a portal into a netherworld of nothingness—the abyss—a suggestion of horror made even more unfathomable by its mere hinting than full reveal and calling to mind the best works of Lovecraft and other weird fiction writers.

Until Errol attacks—lifting Rust up with near Herculean strength and choking him to death. Luckily, Marty has managed to navigate the labyrinth of catacombs and shoots Rust free. Still, Errol subdues him, as well, until Rust finally seizes his moment—and blows off Errol’s head. As Rust lies gutted and dying to death, Marty sees the flare signaling the arrival of Papania/Gilbough: both men having saved his partner’s life in their own distinct way.

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Awaking in the hospital, it’s interesting to note that Marty’s last memory before going unconscious is “sayin’ my friend’s name”. Not two episodes ago, Marty still despised Rust for his affair with Maggie—not to mention their contentious relationship as co-workers a decade before—and he now not only thinks of him as a partner, but as a friend. And as Papania and Gilbough begin to rattle off the gruesome details of their findings in the Childress house (“There’s a group of guys—pedophiles and so forth, voodoo worship, man Cohle shot dead was the old man’s son…) all Marty can do is wave them away. In effect, he embodies the series’ motto this entire time: that the details of the crime aren’t important or worthy of valuable screen time—it’s the characters.

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This is further solidified by the arrival of Maggie and the girls seconds later. As Maggie grips her hand bearing a new wedding ring over Marty’s, and his two girls come to comfort him, Marty initially feigns being OK—upholding his image of traditional masculinity as best he is able—until finally breaking down and crying in front of his girls, muttering “I’m fine…I’m fine”. After years of attempting to shrug of his feelings and telling himself that he is OK, Marty crumbles in the midst of his family—the one thing he lost most over the years due to no one’s fault but his own.

Meanwhile, Rust remains in slow recovery after recovering from out his coma. He listens to news reports of the reveals of the Childress Mansion—repots which mention that Edwin Tuttle (the Governor) is distancing himself from any familial relation while dozens more victims continue to be exhumed from the property. Rust, however, can only lie paralyzed in his bed—awaiting whatever comes next with this chapter of his obsession finally closed.

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A bit later, when Marty wheelchairs in to check on him, Rust’s remains disillusioned as ever—repeating that he’s “not supposed to be here”—while further commiserating over the fact that there are still men connected to the cult out there yet to be caught (even remembering that he had already encountered Errol once before at the Light of the Way School). Marty counters that they caught “their guy” however—reinforcing a central theme at the heart of the case since the beginning: solving the case of Dora Lange. Though the two have encountered about every kind of evil imaginable throughout this case—corruption, torture, murder, narcotics, kidnapping—their job was to find Dora Lange’s murderer: and in that they were successful. This idea is given greater weight and description in the following—and final—scene.

In the hospital parking lot a few days later, Marty wheels out Rust for a talk in the fresh air. The two discuss their feelings in the wake of all that has happened. Specifically, Rust opens to Marty about his experience in the coma. Here, McConaughey delivers the best piece of acting in his career and the series, as he details a transcendental experience of feeling love with his daughter and father beyond the void of death that reduces him to unashamed tears. After eight hours of relentless nihilism and anti-natalist philosophy, Rust doesn’t exactly undergo a complete reversal of ideologies, but he is undeniably transformed by this otherworldly experience made possibly by the afterlife and those who loved him during his life.

Attempting to comfort him, Marty comments on the stars in the bright sky that call to mind Rust’s childhood in Alaska. Once again, Rust relates that the stars told stories to him as a lonely child—further cementing the idea of storytelling that lies at the heart of the series. Nonetheless, as Marty comments that the dark clearly holds far more territory than the light, Rust reconfigures the story of light versus dark as relates to their work in the fight against evil as a whole. In a glimpse of insight both surprising for the normally pessimistic Rust, yet also logical, Rust remarks: “Once there was only dark. If you ask me, the light’s winning”.

As Marty remarked in more literal words to Rust in the hospital room, they accomplished their job—to catch Dora Lange’s killer. Though there will always be more crime than can be caught, more corruption than goodwill, more dark than light—they did their jobs. Despite being fired, mistrusted, working outside the legal limits of those around them, these two men stayed true to their word and paid their debt. As a series about stories and storytelling at its core—from the interviews, to the use of the King in Yellow mythology, to the stories we tell ourselves—this is the simplest story at the center of the show and of the nature of man explored throughout the series. As Rust describes it, “the oldest story”. A story beautifully told through these characters, and the crime at its ugly center, that composes the first season of True Detective.

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